14 years, 9 months ago
Highlights
Community contributions featuredJason, Thanks for the fast reply and the idea! It turns out that the point where the triangles cross will be the W = 0 point, so your thinking was spot-on and a lot more exa…
14 years, 9 months ago
14 years, 9 months ago
Hi all, I am making a 3D level editor for my game and would like to add grid lines, but ones better (namely, thicker) than the thin 1-px lines created by rendering a LINE_LIST.…
14 years, 9 months ago
Hi all, I was wondering if anyone might know where to start on this problem: Given a bunch of primitives (triangles in my case), ensure that they completely enclose at least one…
15 years, 7 months ago
I have been programming a graphics class in C# and SlimDX, and my graphics class has two classes of objects ("mesh" objects and "vertex" objects). Both "mesh" and "vertex" objec…
17 years, 2 months ago
Latest Activity
See all in DiscussionsJason, Thanks for the fast reply and the idea! It turns out that the point where the triangles cross will …
14 years, 9 months ago
Well, after a little bit of struggling yesterday I've come up with a buggy, but somewhat-working, implementation. My basic steps …
14 years, 9 months ago
Hi all, I am making a 3D level editor for my game and would like to add grid lines, but …
14 years, 9 months ago