13 years, 11 months ago
Highlights
Just start with left-most vertex. For CW, out of the two edges that connect to it, the higher one shout point outward(start from the selected vertex), the lower one should point…
13 years, 11 months ago
14 years ago
"Best" as the one with linear perceptual brightness change. There is your answer, RGB space is not perceptually linear, sRGB on the other hand is. So if it's a lin…
14 years ago
20 years, 2 months ago
Why not use 1/x as the weight function and let the W divide do the distorsion. Also if you split your shadow map in 4 different regions along the axes and render each of them wi…
20 years, 2 months ago
Latest Activity
Just start with left-most vertex. For CW, out of the two edges that connect to it, the higher one shout …
13 years, 11 months ago
"Best" as the one with linear perceptual brightness change. There is your answer, RGB space is not perceptually linear, sRGB …
14 years ago
Why not use 1/x as the weight function and let the W divide do the distorsion. Also if you split …
20 years, 2 months ago