12ย years ago
Highlights
Community contributions featuredWell I went with what I posted above, only instead of handling the callback during the collision iteration, I handle it afterward, because removing the rigidbody in the middle oโฆ
12ย years ago
I'm using Ammo.js with the Goo webGL engine, and I'm working on trying to get triggers implemented, but I'm having some struggle finding a 'good' way to handle collision separatโฆ
12ย years, 1ย month ago
13ย years, 5ย months ago
I've been working on a personal 2d HTML5 Canvas engine, and I am trying to implement Glenn Fiedlers fixed time step algorithm: http://gafferongames.com/game-physics/fix-youโฆ
13ย years, 5ย months ago
I have a grid of nodes, which contain a list of neighbor nodes. I wanted to create a FindPath function, with a Start position and a Goal position (both 3d Vectors, using Xโฆ
13ย years, 6ย months ago
Latest Activity
See all in DiscussionsWell I went with what I posted above, only instead of handling the callback during the collision iteration, I handle โฆ
12ย years ago
I'm using Ammo.js with the Goo webGL engine, and I'm working on trying to get triggers implemented, but I'm having โฆ
12ย years, 1ย month ago
....teleport both the new position and the old one to the other side of the screen. In this way the โฆ
13ย years, 5ย months ago