12 years, 2 months ago
Highlights
I benchmarked it: Unfortunately, there is no real difference between regarding performance when using 1 vs 3 VBOs. When I render 34960 triangles with 3 VBOs (see code abo…
12 years, 2 months ago
12 years, 2 months ago
Hello, I currently try to implement realtime CSG. This means that I have a 3D mesh and want to apply boolean operations on it. After each boolean operation, new vertices…
12 years, 3 months ago
Hello, I have written a C#/Windows 7 OpenGL application which converts arbitrary objects into point cloud data. Well, it's not really a cloud since only the surface of ob…
12 years, 7 months ago
Hi! I have been working on a BSP-Tree implementation. It works in simple cases but in more complicated cases the BSP-Tree fails because of rounding errors. I use single floa…
14 years, 2 months ago
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See all in DiscussionsI benchmarked it: Unfortunately, there is no real difference between regarding performance when using 1 vs 3 VBOs. When …
12 years, 2 months ago
Thank you guys. You have helped me a lot so far. VBOs are harder to understand than I had expected. …
12 years, 2 months ago
I tried it now and it works. I use list.ToArray() to convert my list to an array. To get around …
12 years, 2 months ago