16 years, 6 months ago
Highlights
16 years, 6 months ago
i will give it a try. thanks for your clear explanation. just rated you!.
16 years, 6 months ago
I am about trying to make normalmapped heightmap terrain.Is it just enough to pass "Terrain's world transform" to the shader for tangent space calculations in it?
16 years, 6 months ago
hi All did you convert brayn Turner's Simplistic ROAM Implementation to Direct3d? ı can write everythink untill te render Parts ,if someone post me their direct3d 'patch an…
19 years, 11 months ago
Why there isnt working 'directx geomipmapping example' on net? and in forums many peoples says I have implemented geomipmap Lod sysystem, Why anyone not share this for anot…
20 years ago
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See all in Discussionsi will give it a try. thanks for your clear explanation. just rated you!.
16 years, 6 months ago
you are suggesting a world space normalmap approach.fast but less preferable. so ı already calculated vertex normals successfuly. now which …
16 years, 6 months ago
I am about trying to make normalmapped heightmap terrain.Is it just enough to pass "Terrain's world transform" to the shader …
16 years, 6 months ago