14 years, 10 months ago
Highlights
Community contributions featuredSet identity transform only once before drawing all the walls, no need to set it for each wall. How does your collision work? What do you mean by rotating the thing and not its…
14 years, 10 months ago
14 years, 10 months ago
Hello,This is revisit from http://www.gamedev.net/community/forums/topic.asp?topic_id=576359.I implemented my own mechanism for rendering quads, lines, points and point sprites…
15 years, 11 months ago
Hello,My engine uses an Effects system and has a state manager on pure device, just like the State Manager sample in the SDK. Because my states are cached, I found that the…
15 years, 11 months ago
Hello,I implemented custom font rendering in my engine using bitmapped fonts (loaded at runtime from true type or raster font). Most of it is working well, however I am getting…
16 years ago
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See all in DiscussionsSet identity transform only once before drawing all the walls, no need to set it for each wall. How does …
14 years, 10 months ago
"Isn't spritebatch for XNA? Or is there something else I need to do?" ID3DXSprite interface is used to render a …
14 years, 10 months ago
Looks like you are on the right path. The workflow for drawing rotated and non-rotated sprites is typically the following: …
14 years, 10 months ago