Hi, I currently apply a matrix transform a series of 3D points, which is quite expensive in terms of processing time. Is it possible to transform just the extent points (I creat…
14 years ago
Hi, I currently apply a matrix transform a series of 3D points, which is quite expensive in terms of processing time. Is it possible to transform just the extent points (I creat…
14 years ago
15 years ago
I'm still stuck on this, and I can't find any other posts with this issue.
15 years ago
Hi, I am in need of a very specific kind of spline. Recently I have been working with equal distanced cubic hermite splines for my camera movement, which works well. However, th…
15 years ago
Hi, I am currently trying to implement something similar to the 'SampleCharacterController' example in the PhysX SDK with a capsule controller. Background: I have multip…
15 years ago
Hi, I'm currently using PhysX 2.8.1, and I have multiple Physx 'scenes' in my application (due to floating point precision issues its impossible to have only 1 scene…
15 years, 3 months ago
Hi, I currently apply a matrix transform a series of 3D points, which is quite expensive in terms of processing …
14 years ago
Hi, I am in need of a very specific kind of spline. Recently I have been working with equal distanced …
15 years ago
I'm still stuck on this, and I can't find any other posts with this issue.
15 years ago
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