14ย years, 1ย month ago
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Thanks Hodgman. The only part I'm missing is that without parsing a material, for example, I can't tell what shaders it references. So I guess the parse() method will neโฆ
14ย years, 1ย month ago
Hi, I'm trying my hand at writing a software renderer. I've read the Advance Rasterisation article by Nick Capens and it works wonderfully. However, in an attempt to leaโฆ
14ย years, 6ย months ago
With both Clang and GCC having decent support for C++11, I'd like to start writing hobby projects in C++11. As far as I know, I don't believe there exists a published boโฆ
14ย years, 6ย months ago
I was looking through an old thread on DOD and I came across this post by Hodgman: http://www.gamedev.net/community/forums/topic.asp?topic_id=575076&whichpage;=2�Lโฆ
15ย years, 10ย months ago
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See all in DiscussionsThanks Hodgman. The only part I'm missing is that without parsing a material, for example, I can't tell what shaders โฆ
14ย years, 1ย month ago
I don't understand why I need to learn GLSL. What are some stuff that is not possible to do in โฆ
14ย years, 1ย month ago
Perhaps the easiest solution is to have a serial queue of resource loading requests that's get consumed by a second โฆ
14ย years, 1ย month ago