14 years, 2 months ago
Highlights
Community contributions featuredThanks Hodgman. The only part I'm missing is that without parsing a material, for example, I can't tell what shaders it references. So I guess the parse() method will ne…
14 years, 2 months ago
14 years, 2 months ago
Hi, I'm trying my hand at writing a software renderer. I've read the Advance Rasterisation article by Nick Capens and it works wonderfully. However, in an attempt to lea…
14 years, 7 months ago
With both Clang and GCC having decent support for C++11, I'd like to start writing hobby projects in C++11. As far as I know, I don't believe there exists a published bo…
14 years, 7 months ago
I was looking through an old thread on DOD and I came across this post by Hodgman: http://www.gamedev.net/community/forums/topic.asp?topic_id=575076&whichpage;=2�L…
15 years, 10 months ago
Latest Activity
See all in DiscussionsThanks Hodgman. The only part I'm missing is that without parsing a material, for example, I can't tell what shaders …
14 years, 2 months ago
I don't understand why I need to learn GLSL. What are some stuff that is not possible to do in …
14 years, 2 months ago
Perhaps the easiest solution is to have a serial queue of resource loading requests that's get consumed by a second …
14 years, 2 months ago