17 years, 6 months ago
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Community contributions featured17 years, 6 months ago
Then that's the problem?I don't use fixed function.
17 years, 6 months ago
Bargh. I sorted out a problem I had a little while back, it turned out, if I used cubes with no smoothing groups for the floor it worked. Anyway. I've got two more problems I've…
17 years, 6 months ago
Hey, having some real trouble with my shaders, it's been a week and I still can't sort it out, so for me, that's forum time :p. I need a picture to explain what's going wrong. A…
17 years, 7 months ago
Hey guys. I've been looking everywhere for examples on using a specular map texture. My artists say it's integral that I support specular maps. I'm pretty sure that it's go…
17 years, 7 months ago
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See all in DiscussionsThen that's the problem?I don't use fixed function.
17 years, 6 months ago
Yeah, the light is in world space. Well, it's constant anyway so it shouldn't matter. One is at like 0,14,0 …
17 years, 6 months ago
Bargh. I sorted out a problem I had a little while back, it turned out, if I used cubes with …
17 years, 6 months ago