19 years, 8 months ago
Highlights
When it's about porting, I would say that the problem is more internal first. Has the game being designed as a PC game or with a game console port in mind ?How easy will it be t…
19 years, 8 months ago
19 years, 8 months ago
I was surfing the web and I ended up on that thread talking about virtual functions http://www.gamedev.net/community/forums/topic.asp?topic_id=419087 The original poster wa…
19 years, 8 months ago
Hi, my shader was behaving differently in FX composer and in 3dsmax8, and I isolated the problem on the line where I call the HLSL function "reflect". Here's the relevant p…
20 years, 6 months ago
19 years, 8 months ago
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See all in DiscussionsWhen it's about porting, I would say that the problem is more internal first. Has the game being designed as …
19 years, 8 months ago
On PS2 we used to relocate the vtables of our scenegraph objects to a fast uncached memory segment. it was …
19 years, 8 months ago
Quote:Original post by ToohrVykQuote:Original post by Cedric Perthuisit's easy to conceive a significant percentage of virtual function call will miss …
19 years, 8 months ago