Something is slightly confusing me about some of my rendering code. My understanding is that a VAO retains all of the glVertexAttribPointer and glEnableVertexAttribArr…
10 years, 4 months ago
Something is slightly confusing me about some of my rendering code. My understanding is that a VAO retains all of the glVertexAttribPointer and glEnableVertexAttribArr…
10 years, 4 months ago
11 years, 5 months ago
if you're creating the sphere yourself you can determin the index of the triangle using the (phi, theta) angles of the ray assuming that you create the sphere like this for(phi…
11 years, 5 months ago
I have a sphere (icosphere) consisting of potentially thousands of triangles. Given a point in 3d space, I want to know which triangle is "under" that point if you were to shoot…
11 years, 5 months ago
I am excited to announce the release of our first mobile game: Pixel Plane! Google Play Store: https://play.google.com/store/apps/details?id=com.afterburnersoft…
12 years, 3 months ago
14 years, 6 months ago
Something is slightly confusing me about some of my rendering code. My understanding is that a VAO retains all of …
10 years, 4 months ago
if you're creating the sphere yourself you can determin the index of the triangle using the (phi, theta) angles of …
11 years, 5 months ago
I have a sphere (icosphere) consisting of potentially thousands of triangles. Given a point in 3d space, I want to …
11 years, 5 months ago
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