16 years, 5 months ago
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Community contributions featuredIt looks like you aren't looking up the pixels in the masks correctly.Instead of spriteOneVect[s1XAP*s1YAP], something like spriteOneVect[s1XAP+sprite1width*s1YAP]
16 years, 5 months ago
16 years, 7 months ago
How is the velocity of the top ball affected by the constraint?
16 years, 7 months ago
16 years, 8 months ago
fps is not a linear measure of performance. A drop from 1000 to 500 fps is approximately the same as a drop from 500 to 333 fps, or 111 to 100 fps, or 60 to 56 fps. In each of t…
16 years, 8 months ago
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See all in DiscussionsIt looks like you aren't looking up the pixels in the masks correctly.Instead of spriteOneVect[s1XAP*s1YAP], something like spriteOneVect[s1XAP+sprite1width*s1YAP]
16 years, 5 months ago
How is the velocity of the top ball affected by the constraint?
16 years, 7 months ago
fps is not a linear measure of performance. A drop from 1000 to 500 fps is approximately the same as …
16 years, 8 months ago