14 years, 8 months ago
Highlights
Issuing draw calls per quad can quickly become a CPU bottleneck, especially on older machines. Follow the advice of SimonForsman, focus on batching multiple quads that use the s…
14 years, 8 months ago
My goal is to create a program that displays a skeletal based model, with the possibility to select individual bones and make them longer or shorter. This will be part of a char…
15 years, 10 months ago
16 years, 1 month ago
Hi, I'm trying to implement a Z-only pass using DirectX and HLSL shaders to improve the performance of per-pixel shading in subsequent passes. This seems to be done regularly in…
19 years, 8 months ago
AFAIK GLSL doesn't know that you haven't bound a texture to the sampler, causing it to use black as the texture color. A solution could be to use a different shader for single t…
16 years, 1 month ago
Latest Activity
See all in DiscussionsIssuing draw calls per quad can quickly become a CPU bottleneck, especially on older machines. Follow the advice of SimonForsman, …
14 years, 8 months ago
My goal is to create a program that displays a skeletal based model, with the possibility to select individual bones …
15 years, 10 months ago
AFAIK GLSL doesn't know that you haven't bound a texture to the sampler, causing it to use black as the …
16 years, 1 month ago