15 years, 10 months ago
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Community contributions featured16 years ago
Guys:OpenGL 4.1 specification has been released: http://www.opengl.org/news/permalink/khronos-drives-evolution-of-3d-graphics-release-of-opengl-4.1-specificationYou can read abo…
16 years, 3 months ago
To create a depth only FBO, you need to set glDrawBuffer(GL_NONE), so GL knows there is no color buffer.
16 years ago
16 years, 1 month ago
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See all in DiscussionsLittle Big Planet!
15 years, 10 months ago
To create a depth only FBO, you need to set glDrawBuffer(GL_NONE), so GL knows there is no color buffer.
16 years ago
Texture rectangles (GL_ARB_texture_rectangle or Core 3.x) have that functionality, they use unnormalized coordinates.You can also use the texelFetch function in …
16 years, 1 month ago