12ย years, 5ย months ago
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Community contributions featuredVB,IB better than ID3DX10Mesh.
12ย years, 5ย months ago
12ย years, 5ย months ago
HI D3D11 WARNING: ID3D10Device::CopyResource: This ID3D10Device[1] method of the immediate context is locked out because an ID3D11Device[1] device context state is activeโฆ
12ย years, 5ย months ago
HI~ I wonder BoneIndex DXGI_FORMAT. This is my result. BONE INDEX, Weight. [attachment=20693:BoneIndexWeight.png] I guess, this result is good. But Drawing isโฆ
12ย years, 5ย months ago
Hi ~ D3DXComputeTangentFrameEx() is hard to use. I use Full Vertex Model. Let's see source... D3DXCleanMesh()... hr = S_OK D3DXValidMesh()... hrโฆ
12ย years, 6ย months ago
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See all in DiscussionsVB,IB better than ID3DX10Mesh.
12ย years, 5ย months ago
Thank you very much, Juliean. But my english is so bad. I use DX10.1 (ID3D10Device1) not DX11. Am I change โฆ
12ย years, 5ย months ago
Thanks I found !!! hr = D3DX10CreateMesh( pDevice, stVertex::pInputElementDesc, stVertex::nNumElements, stVertex::pInputElementDesc[0].SemanticName, 36, 12, D3DX10_MESH_32_BIT, &pMesh );
12ย years, 5ย months ago