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12ย years ago
Your GLSL code shows that you use FP32, not FP64, so those artifacts are expected at LODs >= 15. One solution is to use FP64 ( dvec3 ), however not all GPUs support alโฆ
12ย years ago
16ย years, 4ย months ago
16ย years, 5ย months ago
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See all in DiscussionsYour GLSL code shows that you use FP32, not FP64, so those artifacts are expected at LODs >= 15. โฆ
12ย years ago
For a technology that claims to have unlimited details, I certainly believe that the end result looks crap. Now, I โฆ
16ย years, 5ย months ago
Magic Carpet :)
16ย years, 5ย months ago