10 years, 4 months ago
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Community contributions featuredThanks for the response. While my code isn't doing anything with the error checking, I tested value of e through debug. The problem is now identified, it was in my fragment shad…
10 years, 4 months ago
10 years, 5 months ago
I am working to implement textures in my program. I have trimmed it down to display a single quad on-screen, with space around it showing background color black. In my texture c…
10 years, 4 months ago
I am slightly experienced with C++, and very new to OpenGL. I have been using tutorials/books to learn and built a project up to the point of displaying a triangle o…
10 years, 5 months ago
When setting constant buffers to a shader, does DirectX assignn it to the specific shader that is currently loaded, and remember it is for that shader? Or does it keep the same…
14 years, 5 months ago
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See all in DiscussionsThanks for the response. While my code isn't doing anything with the error checking, I tested value of e through …
10 years, 4 months ago
I am working to implement textures in my program. I have trimmed it down to display a single quad on-screen, …
10 years, 4 months ago
Thanks SapphireG, I had not realized that the clipping was done at 0.0 and 1.0 for the Z (your suggestion …
10 years, 5 months ago