19 years, 1 month ago
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Community contributions featured19 years, 1 month ago
Quote:Original post by jollyjeffersQuote:Original post by therealremiThe key hack for me was to use a format for C (the mask) which contains alpha only - fortunately Direct…
19 years, 1 month ago
Is it possible with DirectX fixed pipeline multitexturing to get this effect: texture A is blended with texture B using monochrome single channel texture C as a mask? All textur…
19 years, 1 month ago
Hi, I hope this is some well known beginner error: When projecting the reflection texture on my water geometry I get some shaking white band in places where the water geome…
19 years, 2 months ago
Hi, I'm looking for a job as a technical artist but I decided to write a very simple real-time demo to show that I understand some concepts. I finished the first, rough version…
19 years, 3 months ago
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See all in DiscussionsQuote:Original post by jollyjeffersQuote:Original post by therealremiThe key hack for me was to use a format for C (the mask) …
19 years, 1 month ago
Thanks all. I know nothing whatever about DirectX but I managed to tweak Zipster's code to get what I want …
19 years, 1 month ago
The bad news is that I can't set D3DTSS_RESULTARG in the API I'm using (I don't have direct acess to …
19 years, 1 month ago