13ย years, 3ย months ago
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Community contributions featuredAh thanks, that sounds like a way better idea! It makes more sense for the server to simply tell each client how far off they are, rather than the clients trying to guess.โฆ
13ย years, 3ย months ago
13ย years, 5ย months ago
I am creating procedurally generated levels by stitching together "tilesets" created in a 3D modeling program such as 3DS max. Each tile consists of a 2x2x2 "section" of geometrโฆ
13ย years, 2ย months ago
I'm performing client side prediction, so the clients need to run ahead of the server. The clients need to run ahead far enough so that their input packets are received by the sโฆ
13ย years, 3ย months ago
So from everything I've read, game engines are one type of software where having fine control over how memory is allocated is often very important. I often read that during gameโฆ
13ย years, 5ย months ago
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See all in DiscussionsI am creating procedurally generated levels by stitching together "tilesets" created in a 3D modeling program such as 3DS max. โฆ
13ย years, 2ย months ago
Ah thanks, that sounds like a way better idea! It makes more sense for the server to simply tell each client โฆ
13ย years, 3ย months ago
I'm performing client side prediction, so the clients need to run ahead of the server. The clients need to run โฆ
13ย years, 3ย months ago