18ย years, 5ย months ago
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Community contributions featuredWas just about to say the same thing. Make sure you leave Bloom, blur and all other post processing stupidity as toggle options. I know I'm not along in being unable to play a gโฆ
18ย years, 5ย months ago
18ย years, 9ย months ago
So I've been working in my 3D engine called reality 1.0. This is a rendering from it, all running at real time. But I felt it wasn't quite keeping up with the current next-gen eโฆ
19ย years, 5ย months ago
Wasn't quite sure where to post this, but as the task is largely mathematical in it's core I decided to put it here. First of all let it be known that I am no mathematical genioโฆ
19ย years, 7ย months ago
I've always wanted to write a raycaster, for no other reason than for fun. But I never get very far because my math knowledge is what you may call limited. Multiplication is aboโฆ
20ย years, 2ย months ago
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See all in DiscussionsWas just about to say the same thing. Make sure you leave Bloom, blur and all other post processing stupidity โฆ
18ย years, 5ย months ago
Well, if you remove a few lines of code that make sure the edges are all clear, and widen the โฆ
18ย years, 9ย months ago
I doubt focus on 3D terrain programming has much to do with tile based terrain, let alone procedural generation. But โฆ
18ย years, 9ย months ago