10 years, 3 months ago
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Community contributions featured10 years, 3 months ago
I am not sure how this approach fits in with your design, but it may spark some new ideas. http://etodd.io/2016/01/12/poor-mans-threading-architecture/ &nbs…
10 years, 3 months ago
I recently quit my job in game development where I was there more than two years, in Illinois. My contract had a clause stating that I could not work in game development within…
10 years, 8 months ago
?Hello, ? ?I'd like to use an name that happened to be the name of an old, abandoned product of Microsoft. The USPTO lists it as abandoned (it was abandoned over 10 years ago, a…
11 years, 5 months ago
I am not sure how this approach fits in with your design, but it may spark some new ideas. http://etodd.io/2016/01/12/poor-mans-threading-architecture/ Doesn't tha…
10 years, 3 months ago
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See all in Discussions I am not sure how this approach fits in with your design, but it may spark some new …
10 years, 3 months ago
I am not sure how this approach fits in with your design, but it may spark some new ideas. …
10 years, 3 months ago
You're gonna have trouble with bilinear (gets worse with trilinear) filtering at the edges because the GPU should be interpolating …
10 years, 3 months ago