Suppose your shader only uses some subset of the binding slots specified by the root signature (as known at shader compile time). When you bind specific resources with SetGraphi…
6 years, 3 months ago
Suppose your shader only uses some subset of the binding slots specified by the root signature (as known at shader compile time). When you bind specific resources with SetGraphi…
6 years, 3 months ago
12 years, 3 months ago
maybe icospheres is what you are looking for http://en.wikipedia.org/wiki/Icosphere Seconding icospheres. I'm using one for a "tiny planet" style procedural enviro…
12 years, 3 months ago
It occurred to me that to reduce banding of per-pixel lighting, it should be possible to dither using only information local to each fragment, along with some noise. The key is…
12 years, 3 months ago
16 years, 9 months ago
16 years, 9 months ago
Suppose your shader only uses some subset of the binding slots specified by the root signature (as known at shader …
6 years, 3 months ago
maybe icospheres is what you are looking for http://en.wikipedia.org/wiki/Icosphere Seconding icospheres. I'm using one for a "tiny planet" …
12 years, 3 months ago
It occurred to me that to reduce banding of per-pixel lighting, it should be possible to dither using only information …
12 years, 3 months ago
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