9 years ago
Highlights
There are different ways UVs can be stored in a FBX file (per-vertex, per-index). Try checking your mesh and see if you're parsing it correctly. You can checkout the DisplayMesh…
9 years ago
11 years, 6 months ago
I'm trying to compute the analytic normals for a B-Spline surface. I know the normal is the cross product of the partial derivatives of the surface but I'm not sure if I'm takin…
12 years, 4 months ago
Can anyone shed some light on how DICE did their profiling in Battlefield 3 like they show on slide 13 of their paper [font="Arial, Helvetica, Verdana, sans-serif"]&qu…
14 years, 11 months ago
11 years, 6 months ago
Latest Activity
See all in DiscussionsThere are different ways UVs can be stored in a FBX file (per-vertex, per-index). Try checking your mesh and see …
9 years ago
and not sure how Microsoft will cooperate (DX12 still not available). Why would MS have to do anything? They …
11 years, 6 months ago
Looks like Khronos finally got their API redesign, pretty good timing too. But in order for this to take …
11 years, 6 months ago