9 years, 1 month ago
Highlights
There are different ways UVs can be stored in a FBX file (per-vertex, per-index). Try checking your mesh and see if you're parsing it correctly. You can checkout the DisplayMesh…
9 years, 1 month ago
11 years, 6 months ago
I'm trying to compute the analytic normals for a B-Spline surface. I know the normal is the cross product of the partial derivatives of the surface but I'm not sure if I'm takin…
12 years, 4 months ago
Can anyone shed some light on how DICE did their profiling in Battlefield 3 like they show on slide 13 of their paper [font="Arial, Helvetica, Verdana, sans-serif"]&qu…
14 years, 11 months ago
and not sure how Microsoft will cooperate (DX12 still not available). Why would MS have to do anything? They don't support OpenGL, Mantle, OpenCL and CUDA and yet they al…
11 years, 6 months ago
Latest Activity
See all in DiscussionsThere are different ways UVs can be stored in a FBX file (per-vertex, per-index). Try checking your mesh and see …
9 years, 1 month ago
and not sure how Microsoft will cooperate (DX12 still not available). Why would MS have to do anything? They …
11 years, 6 months ago
Looks like Khronos finally got their API redesign, pretty good timing too. But in order for this to take …
11 years, 6 months ago