12ย years, 3ย months ago
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12ย years, 3ย months ago
Will I get a significant performance hit if I call glGetError() per frame, even if just before the SwapBuffers call (and I'm using vsync)? For example, if I have a persisโฆ
12ย years ago
Do these two flags have any overhead? I use immutable buffer storage. Most of my meshes are static, so I just upload the data at creation time by passing a pointer to glBโฆ
12ย years, 3ย months ago
Most of my drawing is with glMultiDrawElementsIndirectCountARB(), but I'm still splitting up the draw calls between groups of objects with different material types, in order toโฆ
12ย years, 3ย months ago
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See all in DiscussionsWill I get a significant performance hit if I call glGetError() per frame, even if just before the SwapBuffers call โฆ
12ย years ago
I also suspect that using mismatched vertex formats between the vertex buffer and the shader will cause a few internal โฆ
12ย years, 3ย months ago
I'll consider interleaving, but whether I do or not doesn't affect the main question of the thread. To avoid needing โฆ
12ย years, 3ย months ago