18 years, 6 months ago
Highlights
According to Sutter, the compilers can't optimize preincrement for nonbuiltin types, as they can't tell, if it has any side effects.Btw, you can optimize by not checking the con…
18 years, 6 months ago
18 years, 6 months ago
From SparseGraph.h, which is among the code for this book: template <class node_type, class edge_type> class SparseGraph { typedef edge_type EdgeType; . typedef std::list&…
19 years, 6 months ago
For 2d DirectX, there is Haaf's Game Engine. For OpenGL 2d, there is ClanLib.
18 years, 6 months ago
18 years, 7 months ago
Latest Activity
See all in DiscussionsAccording to Sutter, the compilers can't optimize preincrement for nonbuiltin types, as they can't tell, if it has any side …
18 years, 6 months ago
For 2d DirectX, there is Haaf's Game Engine. For OpenGL 2d, there is ClanLib.
18 years, 6 months ago
Look at this horror for machine code in C++/CLI:delegate Int32 DoubleNum(Int32 x);unsigned char pNative[] ={0x55, // push ebp0x8B, 0xEC, // …
18 years, 7 months ago