19ย years, 4ย months ago
Highlights
Community contributions featuredWell, I've previously done a bunch of game programming with C++ and used C# for a bunch of other stuff. If you're just comparing C++ to C#, use whichever you feel like. You canโฆ
19ย years, 4ย months ago
20ย years, 1ย month ago
Hey, With the ever increasing amount of code and more significantly art in my project I'm reaching a point where I think I need real build system of some kind to manage it all.โฆ
20ย years, 2ย months ago
20ย years, 1ย month ago
20ย years, 1ย month ago
Latest Activity
See all in DiscussionsWell, I've previously done a bunch of game programming with C++ and used C# for a bunch of other stuff. โฆ
19ย years, 4ย months ago
Like b2b3 alluded to, you just need to define your variable.PFNGLPOINTPARAMETERFEXTPROC glPointParameterEXT = (PFNGLPOINTPARAMETERFEXTPROC)wglGetProcAddress("glPointParameterEXT");tj963
20ย years, 1ย month ago
You certainly can, but you lose the keyboard interface. One other option would be to get a cheap synth and โฆ
20ย years, 1ย month ago