19 years, 4 months ago
Highlights
I'd suggest working with the DirectX Samples. The Skinned Mesh sample is a good place to start. The function you want to read about is D3DXLoadMeshHierarchyFromX. It's a lot mor…
19 years, 4 months ago
19 years, 5 months ago
I am used to coding one model for a player with perhaps different textures for skins. I am trying to expand my skills in this regard, specifically towards modeling aditiona…
19 years, 5 months ago
Hello all. I am new to GameDev as a user but a long time fan. I have, as a hobby, in the past built basic rendering engines with DirectX and am currently working on an ambi…
19 years, 6 months ago
Assuming WinAPI again, building your loops around a fixed time seems backwards to me. Measure the time delta between loops and apply it to your calculations like physics, AI, re…
19 years, 5 months ago
Latest Activity
See all in DiscussionsI'd suggest working with the DirectX Samples. The Skinned Mesh sample is a good place to start. The function you …
19 years, 4 months ago
Assuming WinAPI again, building your loops around a fixed time seems backwards to me. Measure the time delta between loops …
19 years, 5 months ago
Thanks Wyrmmage. I have looked into Skeletal animation and in fact am doing just that. My problem is my asset …
19 years, 5 months ago