15 years, 2 months ago
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Community contributions featuredRight, there are arguments against their marketing approach. But what about the technology ? Polygons are great for rendering something between big surfaces or flat faces, and e…
15 years, 2 months ago
15 years, 9 months ago
I'm copying a texture to another one using FBO's and glCopyTexImage2D - glCopyTexSubImage2D. Both textures are 1024*1024 pixels. It works, except that the image is offset b…
15 years, 10 months ago
I've been messing up some time with rendering a mesh with multiple see-through textures, until I dived into the theory. This is what I came with :1) rendering multiple layersWe…
15 years, 11 months ago
Hi,I've implemented Catmull-Clark subdivision in my app. The only thing left is to compute the tangent space vectors at the subdivided mesh vertices. Temporarily, the vecto…
16 years, 3 months ago
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See all in DiscussionsRight, there are arguments against their marketing approach. But what about the technology ? Polygons are great for rendering something …
15 years, 2 months ago
Maybe this can help :http://www.equalizergraphics.com/documentation/parallelOpenGLFAQ.htmlIn short, it says you can't manage one rendering context from multiple threads in openGL. I …
15 years, 9 months ago
Well, I followed your idea and noticed that the offset is related to the windows settings (such as border margin), …
15 years, 10 months ago