9 years, 10 months ago
Highlights
I'm trying to accomplish a rudimentary pathfinding where the unit's velocity is mostly controlled by the player, but he will still walk around minor obstacles and nearby walls (…
9 years, 10 months ago
At Grinding Gear Games we use a technique called Tile Based Texture Mapping in order to make good looking ground.http://pathofexile.com/news/2010-12-20/tile-texture-mappingThere…
15 years, 9 months ago
19 years ago
Hi I have been finding that resource creation has been giving me the E_OUTOFMEMORY error sporadically. I assume that since there appears to be a different error for Video Memory…
19 years, 6 months ago
It sounds like I'm doing something that is somewhat different.In data file for each different entity type that can be created I have a GameObjectType definition that contains a…
19 years ago
Latest Activity
See all in DiscussionsI'm trying to accomplish a rudimentary pathfinding where the unit's velocity is mostly controlled by the player, but he will …
9 years, 10 months ago
At Grinding Gear Games we use a technique called Tile Based Texture Mapping in order to make good looking ground.http://pathofexile.com/news/2010-12-20/tile-texture-mappingThere …
15 years, 9 months ago
It sounds like I'm doing something that is somewhat different.In data file for each different entity type that can be …
19 years ago