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Community contributions featuredTooOld2rock-nRoll wrote:if ALL the moving and collisions are computed "at once", how do you solve cases with multiple collisions? What is the priority reasoning in this case?Thaโฆ
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3ย weeks, 3ย days ago
TooOld2rock-nRoll wrote:what is the practical order to move the game objects and detect collisions between them?Most game physics engines use the following order of operations:Zโฆ
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1ย month ago
You have the right idea for how to handle sub-frame emission. I have a similar way of doing it, where I forward integrate the position for the sub-time-step based on the emissioโฆ
1ย month ago
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See all in DiscussionsTooOld2rock-nRoll wrote:if ALL the moving and collisions are computed "at once", how do you solve cases with multiple collisions? What โฆ
3ย weeks, 2ย days ago
TooOld2rock-nRoll wrote:what is the practical order to move the game objects and detect collisions between them?Most game physics engines use โฆ
3ย weeks, 3ย days ago
You have the right idea for how to handle sub-frame emission. I have a similar way of doing it, where โฆ
1ย month ago