20 years, 8 months ago
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Community contributions featuredThat was me above... forgot to login :|Some more questions :)- Also... are there no problems with "dueling frusta" cases? As far as I understand this approcah, performance could…
20 years, 8 months ago
22 years, 2 months ago
[UPDATED with new discoveries] Hi everyone! :) I'm currently doing the multiplayer code in a game.. and I'm trying to initialize a DirectPlay8Server interface and then a DirectP…
22 years, 2 months ago
Yeah.. EAX (Creative's Environmental Audio Extensions). We are using EAX through DirectSound. At first we were creating DirectSound with EAXDirectSound8Create instead of just us…
22 years, 2 months ago
22 years, 2 months ago
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See all in DiscussionsThat was me above... forgot to login :|Some more questions :)- Also... are there no problems with "dueling frusta" cases? …
20 years, 8 months ago
Yeah.. EAX (Creative's Environmental Audio Extensions). We are using EAX through DirectSound. At first we were creating DirectSound with EAXDirectSound8Create …
22 years, 2 months ago
Hmm, i'll check it, but all mi CoInitializeEx and CoUninitialize calls are done in constructors and destructors, so all inits …
22 years, 2 months ago