19 years, 6 months ago
Highlights
Thanks for the excellent advice, ravyne2001! The problem is solved. Also, thanks for your insight on seperating graphics and physics, haphazardlynamed. I'm putting that int…
19 years, 6 months ago
19 years, 6 months ago
Hello all, I've been working on a 2D space shooter for a while now, and I'm stuck on the problem of correctly calculating a velocity with which the enemy projectiles a…
19 years, 6 months ago
Quote:Original post by incinAre you serious?? A unit vector is by definition 1 unit in length. This means the components are <= 1. You have to represent your velocity as a fl…
19 years, 6 months ago
19 years, 6 months ago
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See all in DiscussionsThanks for the excellent advice, ravyne2001! The problem is solved. Also, thanks for your insight on seperating graphics and physics, …
19 years, 6 months ago
Quote:Original post by incinAre you serious?? A unit vector is by definition 1 unit in length. This means the components …
19 years, 6 months ago
Quote:Original post by CrewNicktry keeping the x,y coords of your projectile as doubles (you can have a unit vector then) …
19 years, 6 months ago