3 years, 9 months ago
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Community contributions featuredI would guess that's the array size of the texture. Did you create that render target with 2 array slices? If you you would either need to create the depth buffer with 2 slices,…
3 years, 9 months ago
3 years, 10 months ago
Oh wow, that's wild! I'm glad you at least figured that out though.
3 years, 10 months ago
3 years, 10 months ago
Hmm that sure does sound like a AMD driver bug. Are you currently using the latest version of the validation layer from the latest Agility SDK?
3 years, 10 months ago
Latest Activity
See all in DiscussionsI would guess that's the array size of the texture. Did you create that render target with 2 array slices? …
3 years, 9 months ago
Oh wow, that's wild! I'm glad you at least figured that out though.
3 years, 10 months ago
Hmm that sure does sound like a AMD driver bug. Are you currently using the latest version of the validation …
3 years, 10 months ago