17 years, 1 month ago
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Quote:Original post by B_old@Lutz: I didn't read your post before I posted.So that is how it works. In D3D10 sRGB is not a sampler state anymore. This behavior is activated depe…
17 years, 1 month ago
17 years, 2 months ago
Hi, I'm searching for some material properties for Jensen's dipole model (sigma a, sigma s and diffuse reflectance for various materials). There is a nice table in Jensen's "A P…
17 years, 3 months ago
Hello, Do I need to do gamma correction after tone mapping? I'm using Reinhard’s operator for tone mapping. All my inputs (textures, colors) are linearized. Reinhard's equ…
17 years, 11 months ago
Hi, I'm writing some code to find the screen space bouding rect of a 3d bounding box (for copying from current rt to refraction texture). So I just take 8 vertices, transform wi…
18 years ago
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See all in DiscussionsQuote:Original post by B_old@Lutz: I didn't read your post before I posted.So that is how it works. In D3D10 sRGB …
17 years, 1 month ago
Quote:Original post by B_oldRegarding 2: The key-word here seems to be 2-sided lighting. The theory is to dot the normal …
17 years, 2 months ago
Hi, I'm searching for some material properties for Jensen's dipole model (sigma a, sigma s and diffuse reflectance for various …
17 years, 3 months ago