15 years, 1 month ago
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15 years, 1 month ago
Hello everyone, I'm making a raytracer with a bunch of friends and I'm currently in the process of implementing a view frustum so we can cull objects for the primary ray…
15 years, 5 months ago
Hello everyone, I'm making a raytracer with a bunch of friends and I'm currently in the process of implementing a view frustum so we can cull objects for the primary ray…
15 years, 5 months ago
Hello there everyone, I'm writing a small game while creating a component-based entity system. The game is coded in C++ and I'm using OOP to design it. I've read a l…
15 years, 7 months ago
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See all in DiscussionsLike Luckless said, the garbage collector is the one who will free the memory used by your object's instance if …
15 years, 1 month ago
This is game dependent implementation. What I mean is the function's job should be to only check if a collision …
15 years, 1 month ago
They shouldn't. As said above, being as modular as possible pays a lot. Therefore, the entities shouldn't have a function …
15 years, 1 month ago