9ย years, 9ย months ago
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Community contributions featuredDirect3D11 would not yet have been a production thing while the research was taking place ;)EDIT: As has been pointed out below, this is incorrect; I had it in my head that D3D1โฆ
9ย years, 9ย months ago
10ย years, 6ย months ago
Hey Andreas, long time no see! Since it looks like we're in a refactoring spell, I'd humbly like to submit some suggestions for (breaking!) API changes that would improve perforโฆ
10ย years, 8ย months ago
While the compiler metadata feature has been around for some time, I've really been impressed by how powerful and elegant C#'s type/member annotation feature is. I feel we couldโฆ
12ย years, 10ย months ago
10ย years, 6ย months ago
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See all in DiscussionsDirect3D11 would not yet have been a production thing while the research was taking place ;)EDIT: As has been pointed โฆ
9ย years, 9ย months ago
Vlj is actually incorrect here, each object is drawn a minimum of twice.The first time around, though, it's not *quite* โฆ
10ย years, 6ย months ago
<snip> By a lot unfortunately, and Nvidia's release this year doesn't seem likely to change support for async. Still, it's not โฆ
10ย years, 6ย months ago