15ย years, 10ย months ago
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i think i need to know the intersectionpoint before i move my sphere.If it intersencts then set it exactly close to plane minus the radius (and a small value).Either i use ray tโฆ
15ย years, 10ย months ago
Below is my collision detection and response routine. I have only one problem that i canยดt solve, other than that it is working fine.I test recursivly for any collisioโฆ
15ย years, 10ย months ago
Hi.I am having a hard time with the routine of checking collisions and then response to it. What i have is a basic FPS-game with camera as the player.in psuedo-code i would likeโฆ
15ย years, 10ย months ago
Here it is, how in the world can i get a result like this?????char game_speedx[20];char game_speedy[20];char game_speedz[20];float a = -12.3f;sprintf_s(game_speedx, "%f", a); //โฆ
15ย years, 10ย months ago
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See all in Discussionsi think i need to know the intersectionpoint before i move my sphere.If it intersencts then set it exactly close โฆ
15ย years, 10ย months ago
Hi, and thanks for your answer, this is what i have got now. But i canยดt solve the intersection point โฆ
15ย years, 10ย months ago
Below is my collision detection and response routine. I have only one problem that i canยดt solve, other than that โฆ
15ย years, 10ย months ago