13 years, 5 months ago
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13 years, 5 months ago
Those results are very odd. You'd expect that if you used a colour picker to read a value half way across an edge, you'd get ~128 (0.5)... but 128 is appearing about 40% o…
13 years, 5 months ago
Hi, I am using OpenGL GLSL to draw a quad in the form of two triangles. The vertex data includes a float which is 0 for two of the vertices and 1 for the other two. …
13 years, 5 months ago
Well, those aren't the answers I wanted to hear, but I've learned something! They are 2D triangles on a 2D plane so the Z information is 0 for all vertices.
13 years, 5 months ago
16 years, 8 months ago
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See all in DiscussionsThose results are very odd. You'd expect that if you used a colour picker to read a value half way …
13 years, 5 months ago
Well, those aren't the answers I wanted to hear, but I've learned something! They are 2D triangles on a 2D …
13 years, 5 months ago
Hi, I am using OpenGL GLSL to draw a quad in the form of two triangles. The vertex data includes …
13 years, 5 months ago