5 years, 11 months ago
Highlights
5 years, 11 months ago
@Reitano I can reproduce the error on an iMac with Windows 10 running in Parallels Desktop. The hack might work on all non-virtualized Windows PCs, but as soon as Direct3D is em…
5 years, 11 months ago
Hi,I have implemented instancing in my D3D11 engine by using constant buffers:struct CInstance { float4x3 WorldMatrix; }; cbuffer InstanceBuffer: register(b0) { CInstance Instan…
5 years, 11 months ago
AndreyVK_D3D said:you can create constant buffer with Maximus supporting size == 65536 bytesThat does not work, please see my first post. Some drivers ignore out-of-bounds acces…
5 years, 11 months ago
5 years, 11 months ago
Latest Activity
See all in Discussions@Reitano I can reproduce the error on an iMac with Windows 10 running in Parallels Desktop. The hack might work …
5 years, 11 months ago
AndreyVK_D3D said:you can create constant buffer with Maximus supporting size == 65536 bytesThat does not work, please see my first …
5 years, 11 months ago
I've already tested StructuredBuffers and my engine needs a litte more refactoring to fully support them. I'm using instanced skinning, …
5 years, 11 months ago