This question is within the context of systems implemented to handle (chained) shortcuts for a viewport that generally execute 2 functionalities: events responding to a shortcut…
9 years, 1 month ago
This question is within the context of systems implemented to handle (chained) shortcuts for a viewport that generally execute 2 functionalities: events responding to a shortcut…
9 years, 1 month ago
I am preparing to switch back to Windows as my dev environment for the haxe,cpp,c workflow because: 1. I need to have a more responsive workflow between graphics work and…
9 years, 9 months ago
12 years, 1 month ago
12 years, 1 month ago
Eg, can you not implement terrain lods without frustum culling using a distance vector from the camera against the heightmap? Why would you need a quadtree if you do that?
12 years, 1 month ago
Quadtree vs multiple resolution grids for terrain rendering I have been thinking about quad trees with regards to terrain rendering. From my understanding the basic functionalit…
12 years, 1 month ago
This question is within the context of systems implemented to handle (chained) shortcuts for a viewport that generally execute 2 …
9 years, 1 month ago
I am preparing to switch back to Windows as my dev environment for the haxe,cpp,c workflow because: 1. I …
9 years, 9 months ago
Eg, can you not implement terrain lods without frustum culling using a distance vector from the camera against the heightmap? …
12 years, 1 month ago
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