19 years, 6 months ago
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19 years, 6 months ago
And by the way, in the demo code (player.c) from lib3ds: glBegin(GL_TRIANGLES); glNormal3fv(f->normal); for (i=0; i<3; ++i) { glNormal3fv(normalL[3*p+i]); glVertex3fv(mesh…
19 years, 6 months ago
Wasnt sure this was the right part of the forum to post a question like this but here I go. I've been using lib3ds to import models and up until now it's worked like a charm. Ho…
19 years, 6 months ago
Well I'm using VBO's so things are a bit different. At first I tried to use lib3ds_mesh_calculate_normals() to get per vertex normals from the smoothing groups but that didnt wo…
19 years, 6 months ago
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And by the way, in the demo code (player.c) from lib3ds: glBegin(GL_TRIANGLES); glNormal3fv(f->normal); for (i=0; i<3; ++i) { glNormal3fv(normalL[3*p+i]); glVertex3fv(mesh->pointL[f->point
19 years, 6 months ago
Well I'm using VBO's so things are a bit different. At first I tried to use lib3ds_mesh_calculate_normals() to get per …
19 years, 6 months ago
Wasnt sure this was the right part of the forum to post a question like this but here I go. …
19 years, 6 months ago