12 years, 8 months ago
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Community contributions featuredDo you happen to have Mip-mapping active for this texture? If so, DirectX will use an automatically downsampled version of your original texture if it is displayed smaller than…
12 years, 8 months ago
14 years, 7 months ago
Hi all you C gurus! I've recently found a strange piece of C syntax in our codebase which I can't quite explain... (simplified version below) #define ARR(a, i) (*({a…
14 years, 7 months ago
Hi!I'm currently writing an engine on SlimDX, relying heavily on reflection for the editor.Now I'm trying to add a DefaultValueAttribute to my constructors' parameters…
16 years, 2 months ago
Hi! Is there a way to load a cube-texture from a dds-file into SlimDX (at Direct3D11)? At the moment, I'm forced to use a self-modified SlimDX version that can create a ShaderRe…
16 years, 5 months ago
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See all in DiscussionsDo you happen to have Mip-mapping active for this texture? If so, DirectX will use an automatically downsampled version of …
12 years, 8 months ago
Hi all you C gurus! I've recently found a strange piece of C syntax in our codebase which I can't …
14 years, 7 months ago
Just happened to me recently: for(int i; i<N; i++) someArray = i; Especially fun as it worked fine for days …
14 years, 7 months ago