15ย years, 11ย months ago
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Community contributions featuredWell, if you're using a high-level language, just make an optimized class for doing this stuff and keeping readability. If the memory issue is really a problem at least. Becauseโฆ
15ย years, 11ย months ago
16ย years, 4ย months ago
The subject allready gives it away, I've been using code like this for a very long time now, because a few years ago, I learned it was 'good practice'. Most of my destructors ofโฆ
16ย years, 6ย months ago
I've been busy with Winsock for a while now, creating a program that sends snapshots of the desktop through a socket to the client. Everything works when I'm trying to send smalโฆ
16ย years, 9ย months ago
I have the following problem: I started my shader-based rendering framework a while ago and noticed a problem with the world matrices of the objects. The following was happeningโฆ
16ย years, 10ย months ago
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See all in DiscussionsWell, if you're using a high-level language, just make an optimized class for doing this stuff and keeping readability. If โฆ
15ย years, 11ย months ago
bind a texture surface as the render target (or multiple render targets, if you need to write more data), render โฆ
16ย years, 4ย months ago
You really shouldn't be concerned with the amount of repeated data, since hardware these days allows for gigabytes of memory โฆ
16ย years, 5ย months ago