I'm experiencing a strange Opengl fog problem. I use the fixed pipeline. When enabled, the fog uses the transformed/projection screen Y result for my fog instead of Z. So, my re…
18 years, 11 months ago
I'm experiencing a strange Opengl fog problem. I use the fixed pipeline. When enabled, the fog uses the transformed/projection screen Y result for my fog instead of Z. So, my re…
18 years, 11 months ago
19 years, 6 months ago
I believe there is 2 kind of bad API calls:- crashes that are caught with try/catch- warnings those doesn't produces crash and are ignored.That bad call doesnt produce any of th…
19 years, 6 months ago
19 years, 6 months ago
I'm having a strange behaviour with nvidia (every card/driver I tested) with DX9. When I add the following line in my rendering loop, nothing is drawn: D3DLIGHT9 mLight; mLight.…
19 years, 6 months ago
Hi. I'm working on a voxel terrain. I'm just handling geometry generation for now. For now, the terrain consists in an octree where leafs are 8x8x8bits (64bytes) containing…
19 years, 6 months ago
I'm experiencing a strange Opengl fog problem. I use the fixed pipeline. When enabled, the fog uses the transformed/projection screen …
18 years, 11 months ago
I believe there is 2 kind of bad API calls:- crashes that are caught with try/catch- warnings those doesn't produces …
19 years, 6 months ago
I clearly understand that the bad operation gives strange result. But with an ATI, I don't get a bad HRESULT. …
19 years, 6 months ago
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