19 years, 5 months ago
Highlights
19 years, 5 months ago
19 years, 5 months ago
Hi, I have a texture that appears in the top right hand quad of my screen. This is correct given the vertex buffer I am using. Basically I need the correct matrix conversion tha…
19 years, 5 months ago
Hi, I have an extremely minimal DX app. The _key_ bits of code can be seen below. The problem is that I cannot see my texture on the screen. So, what's wrong / missing? Che…
19 years, 5 months ago
Hello, I've created and rendered a textured quad (my game board). My vertex buffer uses the D3DFVF_XYZRHW flag (effectively giving me screen coordinates for displaying my textur…
19 years, 5 months ago
Latest Activity
See all in DiscussionsProblem solved.My apologies, it was trivial.D3DXMatrixTranslation(&matTrans;, -1.0f, -1.0f, 0.0f);matOrtho *= matTrans;ThanksChris
19 years, 5 months ago
No, D3DXMatrixOrthoOffCenterLH won't work because anything multiplied by zero is zero!I need a POST matrix subtraction of 1.0 from each …
19 years, 5 months ago
Hello,Thanks for the response.I looked at D3DXMatrixOrthoOffCenterLH before but I'll revisit if you feel it might be the way forward...Cheers,Chris
19 years, 5 months ago