18 years, 7 months ago
Highlights
18 years, 7 months ago
Oh well, sorry I wasn't clear enough :)Anyway, I've just noticed that my bones where scaling the whole model down (don't know why yet). Everything is fine with my bounding box a…
18 years, 7 months ago
Hi ! I'm trying to implement a basic picking system for my units and managed to do something that almost works. In fact, I'm using bounding boxes. The thing is, they seem two ti…
18 years, 7 months ago
Hi ! When I enable hardware vertex processing and use my own vertex shader, lights are no longer applied (models are no more self shadowed). Is there something I missed in the A…
18 years, 8 months ago
Hi ! I'm using Lua in combination with Lunar to script my game's UI. In fact, the Lunar C++ class is just containing a pointer to another C++ class and a lot of member functions…
19 years ago
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See all in DiscussionsOh well, sorry I wasn't clear enough :)Anyway, I've just noticed that my bones where scaling the whole model down …
18 years, 7 months ago
Nobody ?
18 years, 7 months ago
You can also use :d3dDevice->DrawPrimitive( D3DPT_POINTLIST, ..., ... );That way you're sure it will be rendered (though I never used …
18 years, 7 months ago