18 years, 1 month ago
Highlights
SDL has always leaked a bit of memory for me. One just has to get used to it (or fix the leaks in SDL, submit a patch, etc...).
18 years, 1 month ago
I'm working on an RTS game, and I'm using a UDP based client/server architecture. My current protocol sends the current sequence (network turn) to all connected clients, an…
19 years, 6 months ago