18 years, 7 months ago
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Community contributions featuredstructs aren allowed as uniforms. Use two arrays for quaternions and positions. But for beginning it's recommend to use an array of mat4....
18 years, 7 months ago
18 years, 7 months ago
Lumina is a free crossplatform development environment for GLSL shaders. An ECMA script based language is used for tools and rendering control. Lumina provides maximum flexibili…
18 years, 8 months ago
the 512 are the minimum that have to be supported. and that are vec4, That is enough for up to 64 matrices. Because some of them are required for other uniforms up to 60 bones a…
18 years, 7 months ago
18 years, 8 months ago
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See all in Discussionsstructs aren allowed as uniforms. Use two arrays for quaternions and positions. But for beginning it's recommend to use an …
18 years, 7 months ago
the 512 are the minimum that have to be supported. and that are vec4, That is enough for up to …
18 years, 7 months ago
if a Vertex is multiplied with the gl_(ModelView)ProjectionMatrix it is in a 4 dimensional unnamed space. After the dividing the …
18 years, 8 months ago